A single-player creature simulation

Raise creatures that learn you back.

You can't command them — only offer, comfort, redirect, and refuse. Earn their trust, and a lonely gnomelet becomes a village that thrives, struggles, and remembers how you treated it.

Free to play in your browser at app.gnomelets.com · Installs like an app · Coming soon to the App Store & Google Play.

Coax, don't command

Influence is something you earn, not something you spend.

There are no orders, and almost no meters. You read each gnomelet through its posture and mood, and act through simple verbs — never commands. Trust multiplies every one, so care comes first.

Offer

Set out food, a ball, a place to rest. They decide whether to take it.

Comfort

Touch-and-hold to soothe. Patient comfort is how trust grows.

Redirect

Beckon their attention elsewhere — a suggestion, never a leash.

Refuse

Say no, and live with it. Every choice leaves a mark on the bond.

The full kit — it grows as your colony does

feed
comfort
ball
beckon
grab
name
refuse
scold
garden
wood
bless
rally
light

Feed and comfort from the first minute; gardens, festivals, and a shaft of divine light as the village rises. Every one is an offer, not an order.

Read them at a glance

What the little pictures mean.

Gnomelets never show numbers. Everything they feel surfaces as a little picture, a glow, or a pop-up — the only language the creatures have. Here's the whole vocabulary, in one place.

Moods & needs — a picture above the head

Hungry

Wants food — set out an apple.

Thirsty

Wants a drink — a well or trough.

z z

Tired

Low on energy — wants to rest.

Grubby

Needs a wash — clean its space.

Lonely

Wants company — another gnome, or you.

Content

Everything's just right — your cue you're doing well.

Startled

Something's wrong — often a predator near.

Failing

In real trouble — needs care right now.

Auras & glows — a state around the whole gnome

Comforted

You're soothing it (touch-and-hold). This is how trust grows.

Nesting

Content enough to start a family — it'll soon split into two.

At worship

Drawn to the totem, or basking in your shaft of divine light.

Withdrawn

Overcrowded and given up. Only patient comfort brings it back.

Squabble

A brief scuffle between two gnomes — it passes.

Pop-up cues — brief signs that float up, then fade

🍎❗

Starving — hunger's critical; step in now. (💧❗ means parched.)

🏠 −5🪵

A home went up — the colony spent wood to build it.

"Wants a mate" — the hint tells you how to help

🫴💕

A partner's nearby — beckon them together.

💔💕

The partner's unhappy — cheer it up first (feed, play, bless).

✋💕

The partner has withdrawn — only patient comfort reaches it.

❓💕

No partner exists yet — grow the colony first.

The one meter you watch

Love them too little and they starve.
Love them too much and they fade. Both ends are ruin. Everything that matters happens in the narrow space between.

One quiet gauge rides above your village. Drift to either edge and the colony is lost. Hold them in the green long enough, and they cross a threshold few players ever reach — they begin to wake up.

Not just a quiet garden

A small world that lives — and can be lost.

Gnomelets is gentle, but it isn't safe. Day slips into lantern-lit night, weather rolls through, and a procedural score fills out as the colony grows. Keep them protected and in balance and they flourish; let it tip too far either way, and the colour drains from the world.

Day, night & weather

Sunrise, golden hour, nightfall and rain all pass in real time — and the score grows from a lone melody into a whole village's song.

Things that hunt

A hawk by day, a fox at the treeline, an owl after dark. Raids are telegraphed — wave them off before they snatch a gnome.

A world that answers

A thriving colony is warm, saturated and full of song. Let its spirit fail, and the colour quietly bleeds out of everything.

A world that keeps going

From one shy creature to a village with its own plans.

The habitat runs in real time and keeps living while you're away — come back and the world has moved on without you.

Earn a bond

One amber gnomelet, full of needs. Sustain genuine care and it settles, nests, and splits in two — the first of many.

Grow a colony

Name your gnomes and watch them build: rough huts that grow into grander homes, a town square and well, farms, lanterns, a hearth they gather around after dark.

The Turn

And then, one day, the village starts building something that isn't for them. It begins to watch the edge of the world. It begins to watch you

Play like a native app

Add Gnomelets to your home screen.

Open app.gnomelets.com in your browser, then install it. It runs full-screen, works offline, and keeps your village right where you left it — no app store required.

iPhone & iPad (Safari)
  1. Open app.gnomelets.com in Safari.
  2. Tap the Share button (the square with an arrow).
  3. Choose Add to Home Screen.
  4. Tap Add — the gnome icon appears on your home screen.
Android (Chrome)
  1. Open app.gnomelets.com in Chrome.
  2. Tap the menu (top-right).
  3. Tap Install app or Add to Home screen.
  4. Confirm — Gnomelets installs like any app.
Desktop (Chrome / Edge)
  1. Open app.gnomelets.com.
  2. Click the install icon in the address bar.
  3. Or use the menu → Install Gnomelets.
  4. It opens in its own window from then on.

Don't see an install option? Make sure you're using the browser listed above — on iPhone, installing only works in Safari.

On the way

Coming soon to the app stores.

We're bringing Gnomelets to mobile app stores. Until then, you can play and install it straight from the web today.

App StoreSoon Google PlaySoon

Someone's waiting to meet you.

Start with one amber gnomelet. Earn its trust, raise a village, and find out what it becomes — and what it makes of you.

Play Gnomelets